If it's DD88761C, the below codes will not work. Either the name if it's a properly tagged ROM would give it away, or the CRC32 would give it away (you can check this with 7zip, right click on the file in the file browser and pick CRC -> CRC-32. There are two separate versions of the rom. I would suggest checking to see if your rom is the right version. So i think this can he fixed if you can add an activator in retroarch so its 1 hit kill (press A when attacking), so if the A button isnt pressed the code wont be active.Ĭheat0_desc = "Infinite HP Pokemon Slot 1" Main purpose of this is 1 hit kill in pokemon fire red, if enabled constant, at random encounters will make the game think you are fighting a trainer if one is near by, and you end up in a constant loop saying trainer is about to send out xxx pokemon.īut works fine if you only enable code when its your turn and attack, then disable and it will kill in 1 hit and continue as normal. Im finding codes either dont work when trying to find them manually (yet able to find them using other emulators) example max cash will narrow down to a few results, known or unkown search, but the results never narrow down to what i am looking for, be it money, Inventory ect (am i well aware how to make cheat codes) just don't get why i cant make codes as normally would in retroarch but can on nearly any system.Īnother question ive tried finding is can you add button commands to only apply cheat code if you press certain button during game play. Ive tried loading my cht file and no idea what layout it uses as i have made some codes myself and its all over the place. I dont like using the auto updater for cheats as you end up with a massive list of cheats and retroarch either doesnt test they work for that game or it pulls all cheats for that game regardless of its region or version.Īnyways im looking to add codes manually and not sure what it supports. I know this is old, but new to retroarch, what code types does it support?
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